During its Computex 2021 keynote, AMD launched its much awaited FidelityFX Super Resolution. This feature like DLSS promises up to two and a half times the performance at 4K as in games Godfall, And it is scheduled to release on 22 June.
Super Resolution is a new upscaling technology that performs similar functions to Nvidia’s DLSS. AMD developed the feature around performance, image quality, and comprehensive support.
It comes with four different display modes: Ultra, Quality, Balanced and Performance. Ultra gets as close to the original image quality as possible, while other modes slightly abandon image quality in favor of performance.
AMD showed capabilities Godfall With an RX 6800 XT. Using a 4K Epic preset with ray tracing, AMD measured an average of 49 frames per second (fps) at the original resolution. Changing the super resolution to ultra quality increases the frame rate to 78 fps – a 59% increase.
The more rapid mode showed even more growth. Performance mode brought the average frame rate to 150 fps, even surpassing some of the best performing DLSS titles.
Unlike DLSS, however, Super Resolution does not require an AMD graphics card. AMD showed performance gains – up 41% Godfall With GTX 1060 – with Epic preset at 1440p.
AMD is launching Super Resolution with support for over 100 GPUs and CPUs, and AMD says it will support even more products over time. At launch, Super Resolution still comes with support for mobile GPUs and some APUs. At launch, FSR is available on all Ryzen CPUs with RX 6000, RX 5000, RX 500, and GTX 10-Series and newer GPUs, as well as Radeon graphics.
AMD is also not required to work directly with developers. Similar to the rest of the FidelityFX suite, developers are responsible for implementing Super Resolution in their games. Super Resolution uses less proprietary code, and developers have full ownership of that code and how it applies in their games.
There is still widespread adoption on developers, but AMD is hoping to support as many games as possible. AMD says that more than 10 developers plan to use FSR in 2021 in their games and game engines. The first batch of FSR titles should arrive later in June.
You can request the game through AMD’s Super Resolution wish list.
The launch of Super Resolution puts a lot of heat on Nvidia. DLSS 2.0 is an effective tool for running demanding games with ray tracing, but Nvidia has not come forward about how developers can implement this in their games. DLSS does not support AMD cards, either, forcing users to use Nvidia products.
If AMD delivers the super resolution performance gains it promises, it may overwrite the DLSS as the actual super-sampling option. This is no certainty, and we will have to wait for further third-party testing to see how the Super Resolution actually performs.